SECURE INVESTOR TERMINAL · v2.0.4
CLEARANCE DENIED — RETURN WHEN THE TIME IS RIGHT
SYSTEM BOOT 0%
RENNOVA UPLINK NODE: WHAT-IS-TRU CLEARANCE: OPEN
SECURE CH.03 APR 26 2026
← /coreloop  ·  START HERE IF YOU HAVEN'T
RENNOVA INVESTOR INTERFACE

TWO ROBOTS.

SYS// TWO ROBOTS STUDIOS — APRIL 2026
WHAT IS TRU
The question everyone asks once.
Then they can't stop playing.

THE FUTURE OF ESPORTS IS A CARD GAME WITH A FIRST-PERSON SHOOTER LAYERED ON TOP.

▶ BROADCAST // OPEN CHANNEL

Imagine Magic: The Gathering. Now imagine Helldivers 2 happening inside the same universe, at the same time, watched by the same players.

Two Robots: Unleashed is a competitive card battler set in a persistent orbital world called Rennova. While two players battle on an asteroid, spectators fly around them in first-person — fighting each other for loose robot scraps with gravity guns. Those scraps go into a Lab aboard their ship. In the Lab, they craft new cards. Those cards go into the next match.

The card game keeps the strategy audience. The first-person arena brings the FPS audience. One world. One economy. Both feeding each other.

The game itself is the minting mechanism. Every asset has provenance. This is what competitive gaming looks like in the AI era.

WHY THE ARENA NEEDS ONE WORLD.

▶ THE PATH // HOW THE ARENA BECOMES THE WORLD
00
✓ COMPLETE
PROTOTYPE COMPLETE
1,200+ copies shipped worldwide before a single line of code existed. Strangers sat down at a table in Austin coffee shops, learned the rules in minutes, and came back the next day for grudge matches. Zero marketing. Proof of demand before the screen.
01
✓ COMPLETE
NOVEL VIDEO GAME
First-person spectate arena layered on top of a 3D card battler. Gravity gun. Scrap economy. Biobot collectibles. Zero ads. Zero pay-to-win. Kept entirely off Steam for 18 months — running through our own launcher with invited playtesters only. We were not ready for public reviews. We knew it.
01.5
✓ COMPLETE
18 MONTHS PROTECTED
Deliberately kept off Steam. Own launcher only. Invited playtesters only. No public reviews. No reputation risk. Discipline over speed. The Steam debut is reserved for when it is ready.
02
◉ WE ARE HERE
GOOD GAME
Playtesters return week over week without being asked. Unsolicited messages asking when the next update drops. The core loop is validated. Dan Bunting gave us 1.5 hours and told us the ship mechanic is the most underutilized status system in modern gaming.
03
⚠ THE WALL
POPULAR GAME
The arena exists. The loop works. The $750K is what puts it in front of everyone who has never heard of it — and makes sure the servers hold when they show up. One creator stream. One gravity gun clip. The Discord squads form themselves.
04
— LOCKED
TRU METAVERSE
100,000 players. One orbital world. Spectators, card players, clan wars, and a living economy — all in the same Rennova. The ship is your status. The Biobot is your legacy.
DRAG OR SWIPE · FIVE STEPS // FROM TABLETOP TO METAVERSE
The tabletop game was the proof of demand. The video game is the proof of concept. The metaverse is what both of those make possible. We are at step 02. The raise funds step 03. Step 04 follows from both.
For 18 months the game existed only inside our own launcher. Playtesters joined by invitation. Steam never saw it. That changes in July when the loop is tight enough to deserve a public debut. The investment does not build the game. The game is built. The investment lights the match.

ONE ARENA. TWO WORLDS.

Card game view — today
Spectator arena view — the layer we added
◀ CARD GAME // TODAY
SPECTATOR ARENA // THE LAYER WE ADDED ▶
CH.03 // RENNOVA — DRAG TO REVEAL

THE BIOBOT IS OUR POKÉMON. AND IT HAS TO BE EARNED.

▶ THE THESIS // WHY THIS IS BIGGER THAN A GAME

Pop Mart. Pokémon. One Piece. The collectible economy is a global asset class worth hundreds of billions. Every generational franchise runs the same engine: a character you love, a world you live in, an object you own, and a community that validates its worth.

Two Robots: Unleashed is Helldivers 2 layered on top of Magic: The Gathering. But the third dimension — the one that turns a great game into a generational franchise — is the collectible layer. That is where the Biobot lives.

Every major collectible franchise lets you buy your way in. The Biobot cannot be bought. It has to be found. Every one in existence traces back to a real player, a real hunt, or a real match. That provenance is the foundation of an entirely new kind of collectible economy.

PANEL 01 // THE HUNT

HUNT IT ON YOUR SHIP

FIRST-PERSON // VENT SYSTEM
CLICK TO ENLARGE
The Shruce is a mouse. It retreats into the vent system of your ship. You chase it in first-person. If you catch it, you get the Shruce card — your version, with its own genetic properties, its own stats, its own identity. No two Shruce are identical. Yours is yours. The vent hunt is the Shruce's mechanic specifically because it is a mouse. Every other Biobot has its own way of being discovered — some through quests, some through NPCs, some through events in the world.
BECOMES ▶▶▶
PANEL 02 // THE COLLECTIBLE

THE SHRUCE

SHIP CREATURE // CARD CANDIDATE
CLICK TO ENLARGE
The Shruce is a mouse-like creature that lives aboard your ship. Hand-illustrated. AI-balanced. Every Shruce has unique genetic properties that determine its stats, faction identity, and role in the card game meta. To own the Shruce card, you have to catch it first. Other Biobots are found through quests, NPC interactions, and other discovery mechanics — each one with its own story.
PLAYED IN ▶▶▶
PANEL 03 // THE GAME

PLAY IT IN THE MATCH

CARD GAME ARENA // COMPETITIVE
CLICK TO ENLARGE
The Shruce you caught becomes the card you play in the arena. When your Shruce is defeated in a card match, it generates Shruce scraps that spectators can collect with their gravity guns. Those spectators take the scraps back to their Lab and craft their own Shruce — a genetic variant with different properties. A true rare. A collectible with provenance. Every Shruce in existence traces back to a real hunt or a real match.
▶ THE SUPER-CYCLE // WHY THIS MATTERS TO INVESTORS

Pokémon built a $150 billion franchise on one loop: love a character, collect the card, battle with it, trade it. The secondary market validates the asset. The community sustains the world.

TRU adds a dimension Pokémon never had. You do not buy the card. You discover it. The Shruce hides in your vents and has to be chased down in first-person. Other Biobots are found through quests, NPC conversations, and world events — each with its own discovery mechanic and its own story. Your version of any Biobot has genetic properties shaped by how and when you found it. When it is defeated in the arena, other players collect its scraps and craft their own variant. A new rare. A new collectible with a traceable origin story.

The card did not come from a booster pack. It came from your journey. That provenance is the asset.

Pop Mart rotates IP to keep collectors engaged. Pokémon uses nostalgia and anniversary cycles. One Piece uses ultra-rare manga art to attract fine art investors.

We use the game itself as the minting mechanism. Every Biobot card in existence was discovered, caught, crafted, or inherited from a real match. The Shruce in your deck came from your vents. The Biobot your opponent plays came from their quest. The genetic variant you hold cannot be replicated by spending money. It can only be earned through play. That is what makes it worth collecting.

// THIS IS WHAT THE TRU METAVERSE STAGE UNLOCKS. EVERYTHING BEFORE IT IS THE FOUNDATION.

SIX ELEMENTS. SIX IDENTITIES. ONE WORLD.

▶ THE FACTION SYSTEM

Every Biobot, every card, every clan in Rennova belongs to one of six factions. Each faction has its own elemental identity, its own mechanical signature, and its own approach to the arena. The factions are not cosmetic — they are the spine of TRU's strategic depth.

FACTION 01 // GREEN // CHEMICAL
RADIXPLOR
Growth and synthesis. Chemical reactions that compound across turns. Toxin and Regenerate mechanics that punish slow opponents and reward planning. The faction for players who want their advantage to grow turn by turn — and end the game with overwhelming saturation.
FACTION 02 // BLUE // ELECTRICAL
LYSAFAR
Speed and disruption. Quick Charge bots that act on their very first turn. Shocking Blow attacks that stun enemy bots and chain the shock to adjacent ones. Stealth and Radar mechanics that control the information layer of the game. The faction for players who want to move faster than the opponent can react.
FACTION 03 // RED // NUCLEAR
IGNAETER
Aggressive. Explosive. Offensive pressure. Melting Blow attacks that burn through enemy scrap. Unstable bots that detonate on destruction. Frenzy and Double Strike mechanics that end games before the opponent can stabilize. The faction for players who want to apply relentless pressure and leave rubble behind.
FACTION 04 // YELLOW // SOLAR
CIVARDUS
Endurance and recovery. Solar bots that gain strength each turn the sun is in their column. Buff stacking, healing, and shield mechanics that convert time into advantage. The faction for players who want to outlast the opponent and win the long game.
FACTION 05 // WHITE // MECHANICAL
VITAUS
Precision and control. Tactical bots that trade attack for utility. Counter, redirect, and overclock mechanics that turn the opponent's tempo against them. The faction for players who want every turn to be a calculated trade — and the math to fall in their favor.
FACTION 06 // BLACK // N.O.V.A.
N.O.V.A.
Void and instability. Sacrifice mechanics that consume your own bots for outsized effects. Corruption that spreads across the board. The faction for players willing to break the rules of the other five — and pay the price for doing it.
// The six factions of Rennova mirror the six layers of this pitch — green, blue, red, yellow, white, black. This is intentional.

150 CARDS TODAY. 1,000 IN THE PLAN.

▶ HAND-DRAWN // NOT AI-GENERATED
▶ THE ART // AUTHENTIC IN THE AGE OF AI
EVERY CARD IS HAND-ILLUSTRATED.
We are living in a moment when every studio in gaming is reaching for generative AI to produce art faster and cheaper. We made a different choice.

Every card in Two Robots: Unleashed was hand-drawn by human illustrators. The Shruce. The Warbots. The Mechommanders. The faction scrap. Each one is an original piece of art — not a prompt, not a render, not a texture. A drawing.

The Biobots are collectibles. Collectibles derive their value from authenticity. An AI-generated Biobot card is not a collectible — it is a file. A hand-drawn Biobot card is an artifact.
▸ SEE THE FULL CARD GALLERY AT tworobots.com/cards ↗
Two Robots: Unleashed hand-drawn card art — original faction card illustrations showing the full card design with hand-illustrated artwork
Two Robots: Unleashed hand-drawn card sketch — original concept art and illustration process showing how the cards are made
▸ HAND-ILLUSTRATED // NOT AI-GENERATED tworobots.com/cards ↗
▸ THE CARD POOL // WHERE IT IS AND WHERE IT'S GOING
150–200
CARDS IN GAME TODAY
6
FACTIONS // SIX DISTINCT PLAYSTYLES
1,000
CARDS // THE EXPANSION TARGET
The card pool today is deliberately constrained — 150 to 200 cards is enough for meaningful deck-building without overwhelming new players. Every card is hand-illustrated. The AI card balancer runs continuously as new cards are added. The 1,000-card expansion is not a marketing number. It is the design plan: six factions at scale, Biobot species beyond the Shruce, set bonuses, Special Scrap, and alternate win condition cards rare enough to reshape a match.
// ALL CARD ART IS HAND-ILLUSTRATED // VIEW THE FULL GALLERY AT tworobots.com/cards ↗

YOUR SHIP IS YOUR STATUS. EVERYONE CAN SEE IT.

▶ THE PROGRESSION SYSTEM // THREE TIERS

In Rennova, your ship is not just a lobby. It is the physical manifestation of how far you have come. The longer you play, the better you are, the more your ship reflects it. Other players see it. They know what it means.

There are three ship classes. Each one is a different relationship with the world.

SL
THE SLATE
SL-8 CLASS // FREE // STEAM + DIRECT
TIER 01 // FREE
FREE TO ALL PLAYERS
Every player starts here. The Slate is functional, clean, and honest. It gets you into Rennova. It holds your Lab. It launches you into spectate mode. The Slate is free forever — including players who download through Steam. There is no shame in the Slate. But everyone can see it. And everyone knows what it means when you are still flying one after a hundred hours.
FR
THE FRIENDSHIP
PREMIUM CLASS // STANDALONE CLIENT // FRIEND + SHIP
TIER 02 // STANDALONE CLIENT PREMIUM
PREMIUM PAID PLAYERS
The Friendship is the first upgrade. Friend + ship. When a player migrates from Steam to our standalone client and goes premium, they unlock the Friendship. Visually distinct. Better equipped. The standalone client is where the real Rennova lives — the clan system, the territory economy, the social layer, and the blockchain-backed wallet that makes true asset ownership possible. When another player sees a Friendship docked in orbit, they know this person made the choice to go deeper. They chose the world over the storefront.
OW
THE OWNERSHIP
ELITE CLASS // TOP CLAN // SEASONAL // OWNER + SHIP
TIER 03 // TOP CLAN // ROTATES EACH SEASON
THE BEST PLAYERS IN RENNOVA
The Ownership is not purchased. It is not earned by a single player. It belongs to the top clan in all of Rennova — and it rotates every season. When a clan earns The Ownership, their ship becomes the most visited address in the galaxy. Other players board it. It functions as a lounge, a gathering space, a mall. The best clan in Rennova is also the most powerful landlord in Rennova. Owner + ship. Every season, the Ownership may change hands. That is not a bug. That is the design. Power should not be permanent.
Dan Bunting identified the ship as the most underutilized status mechanic in modern gaming. TRU builds three layers: free access through Steam, deeper ownership through the standalone client, and earned sovereignty through competitive dominance. Status is visible. Status is social. And for the top clan in Rennova — status rotates. That is what keeps the world alive.

THE GAME EXISTS. HERE IS HOW FAR ALONG IT IS.

THE CARD BATTLER // 70% COMPLETE
✓ NEAR COMPLETE

The game mechanics, ruleset, ability systems, and backend are all wired up and playing well. Playtesters return week over week without being asked. But as Dan Bunting told us directly: when your game is feature complete, you are only halfway there. The moment-to-moment feel — the VFX, the sound, the responsiveness, the player fantasy — takes as long to polish as the game took to build. We are being honest about where we are. The wiring is done. The polish is the remaining 30%.

THE SPECTATOR ARENA // 15% COMPLETE
◉ IN PROGRESS

The ship meta-experience is working. The gravity gun is built with switchable modes. Scraps fly through the arena from destroyed robots. The Shruce vent hunt is live. But the core loop is not yet closed — scrap pickup is not perfected, the Lab crafting system is not connected, and the full chain from spectator to Biobot card does not exist yet. We are at the beginning of what this layer becomes. The 15% reflects that honestly.

The wiring took years. The polish is what the raise funds. Dan Bunting told us the last 50% is the hardest — we built our entire ask around that truth.
▶ SCOPE DISCIPLINE // V1 FIRST
V1 ships with the card battler polished to the standard it deserves and the spectator arena connected into one complete loop. Dan Bunting told us directly: once your game is feature complete, you are halfway done. The last 30% of the card battler and the remaining 85% of the spectator arena is not feature work. It is feel work. That is what the raise funds. That is what Jynxzi and TenZ need to see before we put it in front of them.
▸ /ARCHITECTURE // CH.05
SEE THE FULL TECHNICAL BRIEF
Godot engine. Terraform infrastructure. Centrifugo architecture. AI systems in production.

THE TECHNICAL MOAT

INDUSTRY STATUS // FAILED

UNITY & UNREAL HIT A WALL

Closed source. Cannot patch at the engine level.
Money-gated. Royalties, seat licenses, enterprise tiers.
▸ Built for AAA studios with unlimited compute budgets.
▸ Never designed for 100K CCU on consumer hardware.
▸ The engineering debt is not ours to pay.
TWO ROBOTS // ACTIVE DEV

PIONEERING GODOT AT ENGINE LEVEL

Open source. We go directly into the engine.
Custom threading models for our world topology.
▸ Direct RenderingServer API + MultiMesh batching.
Vulkan-optimized pipeline for 2019-era GPUs.
Server-authoritative physics. Client = moving puppets. Infinite scale, minimal bandwidth.
W4 Games, the company behind Godot Engine, has taken notice. Our engine-level work is pioneering for a studio of our size.
Watch Two Robots: Unleashed running on a $350 PC

THE INFRASTRUCTURE IS REAL.

RUNNING OPTIMIZATION SPRINT...
BASELINE FPS: LIVE DATA — SEE DEMO
POST-OPTIMIZATION FPS: LIVE DATA — SEE DEMO
TERRAFORM INFRASTRUCTURE: VALIDATED AT CODELAUNCH
K6 LOAD TESTING: ACTIVE
KUBERNETES + ARGO CD: PIPELINE GREEN
TARGET: 100,000 CONCURRENT PLAYERS
▶ HONEST FRAMING // ARCHITECTURE VS SHIPPED
The 100K CCU target is validated architecture, not a shipped result. Custom threading models, server-authoritative physics, and Vulkan pipeline work are complete at the design and prototype level. We are not claiming we have done it. We are claiming we know exactly how to do it — and what it costs. Target client performance: 60 updates per second and under 100ms latency on a GTX 1650 Ti. That is the bar. The infrastructure allocation in the seed round exists to hit it.
▶ DEVOPS BREAKTHROUGH // CODELAUNCH ACCELERATOR

As part of CodeLaunch USA 2026, a senior engineering team upgraded our DevOps infrastructure from a single EC2 instance to a VPC architecture managed by Terraform. We can now spin up regional servers anywhere in the world on demand. The first proof: a Brazilian streamer started streaming Two Robots: Unleashed live. We had a Brazil server running within hours.

Brazilian streamer playing Two Robots: Unleashed live on a Terraform-managed regional server in Brazil, April 2026
▶ BRAZIL // LIVE
// FIRST REGIONAL SERVER DEPLOYMENT // BRAZIL // APRIL 2026

TOP 6 OF 290. GLOBAL BROADCAST AUGUST 19TH.

TOP 6 FINALIST OF 290 APPLICANTS — CODELAUNCH USA 2026 // DALLAS // APR 15
BROADCAST STUDIO PRODUCTION — professional pitch footage // live audience // full production
DEVOPS INFRASTRUCTURE UPGRADED — VPC + Terraform replacing single EC2 // senior engineering team
BRAZIL SERVER DEPLOYED — first regional Terraform spinup triggered by live streamer
FINAL BROADCAST AIRS AUG 19 2026 — global audience vote determines winner — NDA ACTIVE UNTIL BROADCAST
THE WINNER HAS NOT BEEN ANNOUNCED.
The August 19th broadcast reaches a global audience. The round we are assembling now will be in place before that moment. The timing is not a coincidence.

TWO FOUNDERS. BOTH WIRED FOR COMPETITION.

OH

OMAR HAFEZ

FOUNDER // CEO
USA Kayak Polo National Team // 2024 World Championships
▶ COMBAT RECORD // VERIFIED
  • Competed for the United States at the 2024 ICF Canoe Polo World Championships in Deqing, China as a member of the USA Kayak Polo National Team.
  • Self-funded Two Robots Studios for seven years — over $200K of personal capital invested before taking a dollar from outside.
  • Built the original tabletop prototype that shipped 1,200+ copies worldwide with zero marketing spend.
  • The same competitive discipline that reached a World Championship informed every design principle in TRU.
// americancanoe.org/competition/teams/icf-sports/canoe-polo
Omar Hafez competing for USA Kayak Polo at the 2024 ICF Canoe Polo World Championships in Deqing, China
▶ FIELD PHOTO
// USA KAYAK POLO // 2024 WORLD CHAMPIONSHIPS // DEQING CHINA
XL

XACE LEEM

CO-FOUNDER // STRATEGY + EXECUTION
USA Volleyball NTDP Academy // Top Learner 2022
▶ COMBAT RECORD // VERIFIED
  • Featured by USA Volleyball for earning NTDP Academy Top Learner honors — 25 badges and 405 points in the National Team Development Program Academy.
  • Joined Two Robots in October 2025. Within six months helped secure a top 6 finish at CodeLaunch out of 290 applicants.
  • Optimized studio workflows, aligned the team around a unified product vision, and drove the business development and community operations that turned a solo founder operation into a company investors take seriously.
  • Cross-functional from day one — engineering, strategy, and execution in one person.
// USA Volleyball NTDP Academy Feature // January 20 2022
Xace Leem playing for USA Volleyball NTDP Academy
▶ FIELD PHOTO
// USA VOLLEYBALL // NTDP ACADEMY TOP LEARNER 2022
Two founders who know what it takes to compete at a national level. That same mentality — train harder than everyone else, trust the process, show up when it matters — is how TRU has been built.
▸ /DEPLOYMENT // CH.04
SEE THE CAPITAL DEPLOYMENT PLAN
The $750K broken into five vectors. The creator experiment ladder. The timeline.

THE PEOPLE WHO KNOW THIS SPACE HAVE SEEN IT.

DB
DAN BUNTING
FORMER HEAD OF STUDIO // TREYARCH
COMPETITIVE DESIGN // CALL OF DUTY ARCHITECT
Dan Bunting spent nearly two decades at Treyarch building the Call of Duty franchise — including architecting the Black Ops Wager Match system and leading 400+ person teams through multiple billion-dollar release cycles. He sat with Two Robots for 1.5 hours and gave direct feedback on the spectator arena design. His framework shaped the gravity gun economy and scrap competition system.
TS
TROY SIMPSON
INVESTOR // BOSTON SEED CAPITAL
MAGIC: THE GATHERING CHAMPION // EARLY BELIEVER
Troy Simpson is a Magic: The Gathering champion and gaming investor at Boston Seed Capital who playtested Two Robots: Unleashed in October 2025 — before spectate mode existed. As someone who has spent thousands of hours studying competitive card game design, his feedback was specific, technically sophisticated, and directly shaped how TRU handles faction identity and strategic depth. He asked to be kept posted on every future development. That is not politeness. That is a card game expert recognizing something real.
W4
W4 GAMES
THE COMPANY BEHIND GODOT ENGINE
ENGINE PARTNERSHIP // STRATEGIC
W4 Games has taken notice of how Two Robots has stretched Godot to its limits. Custom threading, RenderingServer API, Vulkan pipeline work, and MultiMesh batching at a level few studios have achieved on this engine. Our game runs on a GTX 1650 Ti from 2019. W4 is impressed. That relationship is actively developing.
A Call of Duty architect. An MTG champion investor. The company that built the engine we are pioneering. These are not cold endorsements. These are people who have seen the game and want to see what comes next.

THIS IS WHERE WE ARE RIGHT NOW.

▶ LIVE FOOTAGE // APRIL 2026

Not a concept. Not a pitch. This is the actual game as it exists today. The spectate mode, the orbital world, the arena.

▶ EMBED // READY
CURRENT BUILD
GAMEPLAY TRAILER
CH.03 // RENNOVA ● REC
// LIVE BUILD // APRIL 2026 // MORE COMING

WE ARE NOT LOOKING FOR ONE BIG CHECK. WE ARE ASSEMBLING THE RIGHT ROOM.

▶ SEED ROUND // $750K

Two Robots has been built on personal capital for seven years. The card battler is 70% complete — feature complete, polish remaining. The spectator arena is 15% complete — wired up, loop not yet closed. The community is real. The foundation is validated.

This round is not about building the product. It is about getting it in front of the world — seeding the right creators, closing the spectator loop, and scaling the infrastructure to hold 100,000 players in one persistent Rennova.

We are assembling strategic partners who each bring something the others cannot. Not one lead. A room of people who understand what this is trying to do.

CURRENT MONTHLY PLAYERS REACHED
~30 closed beta // invite only
TARGET AFTER RAISE
100K+ one world // one arena // open to anyone
The raise does not change what we built. It changes who gets to play it.
The full economic model is published at tworobots.com/transparency. Clan war math, garrison costs, anti-cheat countermeasures, on-chain architecture, USDC settlement. Not a whitepaper. Actual formulas. Read the code yourself.

PLAYTEST INTERCEPTS

CJ
CJ
05.16.25 // PLAYTEST
The concept is very interesting. I love the idea of obtaining parts to build a powerful robot to attack your opponent.
IK
@ike
05.30.25 // PLAYTEST
The game is really fun. It has a lot of replayability to it which is nice, especially for a card game.
IK
@ike
05.30.25 // PLAYTEST
The core mechanic is really good and it has a lot of growth potential, with the special robots and stuff.
MG
@magghiatto
06.06.25 // PLAYTEST
Really solid game! It's fast-paced but easy to pick up. I particularly enjoyed the art — it reminded me of sci-fi shows I watched as a kid.
SV
survey_respondent
06.2025 // SURVEY
Overall the game's core feels fun and fresh. Depth of strategy and potential avenues to victory are already clear — Aggro, Midrange, Control, Zoo, Ramp, Mill, Tempo, Token, Combo deck types would amplify the playstyle depth.
DA
Daniel
07.11.25 // PLAYTEST
This game wasn't too difficult to pick up and understand the basics… Very enjoyable experience. Looking forward to its further development!
AD
adrii
07.11.25 // PLAYTEST
Game was super fun! I learned as I played and found myself super intrigued. Love the concept and models created!
SV
survey_respondent
07.2025 // SURVEY
The rules of the game are very fresh, and this innovation brings excellent strategic depth. You can clearly see that each deck has a distinct playstyle. A very promising design.
DC
discord_playtester
08.02.25 // DISCORD
I really liked the sound design and the core idea of the game. The concept is strong and has a lot of potential. The robot designs are appealing, though adding more detail and animations would make the gameplay feel more dynamic.
DC
discord_playtester
08.21.25 // DISCORD
I really enjoy the game, as a concept I think it's great and unique. I like the different abilities of characters and decks… some aspects aren't fully intuitive yet, but conceptually it's great.
DC
discord_playtester
08.25.25 // DISCORD
The game is really enjoyable, with engaging mechanics and solid gameplay. The experience is already great, but with some graphical improvements, it could be even more immersive. Looking forward to seeing how it evolves!
HOVER TO PAUSE · PLAYTESTER INTERCEPTS // ON LOOP
Two Robots: Unleashed — Cover Art
▶ LAUNCH PAD

THE INVITATION

The card battler is 70% complete — feature complete, polish remaining. The spectator arena is 15% complete — wired up, loop not yet closed. The community is real. The foundation is validated. The world is already playing.

// PDF available for sharing with partners and advisors
▸ ALL CHAPTERS // SIX LAYERS // ONE PROJECT
▶ NEXT LEVEL // CLEARANCE UPGRADE
/ INVESTOR CORNER // CH.03
ENTER THE INVESTOR CORNER
RISK ANALYSIS · ROUND MECHANICS · STRATEGIC THESIS
OMAR HAFEZ // CEO   //   XACE LEEM // CO-FOUNDER // STRATEGY + EXECUTION
omar@tworobots.com · xace@tworobots.com · tworobots.com
// END TRANSMISSION