We're not pitching a vision.
We're showing you something that already works.
Proof of demand
No paid ads. No publisher. Just a deck and a table in bars and coffee shops. Strangers sat down, learned the rules in minutes, and came back every day to run grudge matches. The loop worked before there was a screen.
We call it the Tried-and-TRU Loop — tried-and-true, baked into TRU (Two Robots: Unleashed). The same foundation that has driven Pokemon and Magic: The Gathering for decades. Simple. Repeatable. Proven. We sold 1,200 copies at coffee shop tables before we ever touched a screen. The loop had to work before anything else existed.
Four steps. Every one earned. Nothing bought. The loop that kept strangers coming back to a coffee shop table now runs 24/7 across a live universe.
Your spaceship is your home base. Walk the deck, look out at the stars, and explore the universe between drops. Build your deck, prep your loadout, and pick where to drop next. Think Helldivers 2: the hub is the calm before the run.
Drop into the live asteroid arena while a real match plays out around you. Pull out the gravity gun and yank scrap from the board as it flies off. Whatever you keep becomes a real card in your deck.
The scrap you collected becomes the cards in your hand. Open your deck and start making decisions — which faction to lean into, which Biobot to build toward, which strategy to run against your opponent. This is where the card game begins. The deckbuilder is not a menu. It is a command center. Every choice compounds into the match.
Send your bot back into the arena and start the cycle again. Each round drops more scrap, fills more of your deck, and unlocks new ways to build. Upgrade. Rebuild. Come back tomorrow with a sharper strategy. The loop closes, then opens again. Five hours of repeatable gameplay, minimum.
Every feature outside the core loop exists to deepen the world, extend the session, and create reasons to stay. Ranked. Clans. Tournaments. First-person spectator mode. Six factions. Discoverable combos. Card crafting. The outer loop is where the game gets its shape.
Free to play means zero barrier to entry. Monetization is identity and rarity — not power. Every card in the game is earnable through play. The only things money can buy are how you look and what you pull.
The Ownership is the persistent social hub of Rennova. Players meet in first-person, trade holo cards, show off their Operator cosmetics, and occupy a shared space that exists between matches. It is the town square of the universe.
Elite Citizens are immediately recognizable when they walk in. Their Operators look distinct from every other player in the world. Citizenship tier is the social currency of The Ownership — the first durable identity layer built into a competitive card game.
Currently in concept art phase. Launching post-Early Access.
The loop on this page is real. The 1,200 people who played the physical version at a table in Austin were real. The playtesters who come back week over week without being asked are real. The holo card economy is live in the launcher. The demo is 60 days out. Free to play. Nothing to lose.