Rennova
Two Robots Studios // May 2026

THE
CORE
LOOP.

We're not pitching a vision.
We're showing you something that already works.

Scroll
Before any software

Proof of demand

We sold 1,200 copies
of the physical card game.

No paid ads. No publisher. Just a deck and a table in bars and coffee shops. Strangers sat down, learned the rules in minutes, and came back every day to run grudge matches. The loop worked before there was a screen.

1,200 Physical copies sold
$0 Paid acquisition
▶ ORIGIN // AUSTIN TX // 2018
Strangers sat down, learned the rules in under ten minutes, and came back the next day for grudge matches. Nobody paid them to. The loop worked before there was a screen.
▶ STRATEGY // 18 MONTHS // INTENTIONAL
We kept the game off Steam for 18 months — running it through our own launcher with invited playtesters only. Most studios launch too early and never recover on a platform that never forgets. We protected our debut intentionally.
Players running grudge matches in an Austin coffee shop
Austin // Coffee Shop // 2019
LIVE PROOF
Real players // Real matches
Two Robots — original 2019 Kickstarter campaign
▶ KICKSTARTER // 2019 // ORIGINAL CAMPAIGN
The deck that started it all
VIEW CAMPAIGN
LOOP VALIDATION
PLAYTESTERS RETURN WEEKLY
Without being asked. Unsolicited.
INDUSTRY VERDICT
CO-CREATOR // AAA FRANCHISE
Spent 1.5hrs with the game. Unprompted.
COMPETITIVE GAMING
CHAMPION PLAYTESTER
Called it worlds better on second visit
ENGINE PARTNERSHIP
GODOT ECOSYSTEM
Actively helping us find partners
The Core Game Loop

Play matches. Earn cards.
Build stronger decks.

TRU Core Game Loop: Play Matches, Earn Unique Cards, Build Stronger Decks
The Tried-and-TRU Loop // Proven since 2018

We call it the Tried-and-TRU Loop — tried-and-true, baked into TRU (Two Robots: Unleashed). The same foundation that has driven Pokemon and Magic: The Gathering for decades. Simple. Repeatable. Proven. We sold 1,200 copies at coffee shop tables before we ever touched a screen. The loop had to work before anything else existed.

The digital expansion

The same loop.
Now persistent, live, and infinite.

Four steps. Every one earned. Nothing bought. The loop that kept strangers coming back to a coffee shop table now runs 24/7 across a live universe.

RETENTION SIGNAL
Playtesters return week over week without being asked. The loop is validated.
Two Robots — game cover art
Step 01 / 04

Walk your ship.

Your spaceship is your home base. Walk the deck, look out at the stars, and explore the universe between drops. Build your deck, prep your loadout, and pick where to drop next. Think Helldivers 2: the hub is the calm before the run.

Persistent hub // Free roam ship
01
Minerals Tenaxium Minerals
Step 02 / 04

Drop in. Grab scrap.

Drop into the live asteroid arena while a real match plays out around you. Pull out the gravity gun and yank scrap from the board as it flies off. Whatever you keep becomes a real card in your deck.

Gravity gun // Scrap = earned cards
02
Step 03 / 04

Build your deck. Choose your fight.

The scrap you collected becomes the cards in your hand. Open your deck and start making decisions — which faction to lean into, which Biobot to build toward, which strategy to run against your opponent. This is where the card game begins. The deckbuilder is not a menu. It is a command center. Every choice compounds into the match.

Deck construction // Strategic layer // Your call
03
Head Head
Torso Torso
Arm Arm
Leg Leg
Your bot
VS
Opponent bot
Step 04 / 04

Battle live.
Repeat.

Send your bot back into the arena and start the cycle again. Each round drops more scrap, fills more of your deck, and unlocks new ways to build. Upgrade. Rebuild. Come back tomorrow with a sharper strategy. The loop closes, then opens again. Five hours of repeatable gameplay, minimum.

Real-time // Persistent // Infinite replay
04
The Outer Loop

The core loop keeps players coming back.
What makes TRU different is everything built around it.

TRU Outer Game Loop: features that differentiate Two Robots from every other card game
The Outer Loop // What sets TRU apart

Every feature outside the core loop exists to deepen the world, extend the session, and create reasons to stay. Ranked. Clans. Tournaments. First-person spectator mode. Six factions. Discoverable combos. Card crafting. The outer loop is where the game gets its shape.

Monetization

Two revenue streams.
Neither sells power.

Free to play means zero barrier to entry. Monetization is identity and rarity — not power. Every card in the game is earnable through play. The only things money can buy are how you look and what you pull.

Verified Citizen — $5
A permanent badge marking you as an Early Rennovan Citizen. Visible in-game. The simplest way to say you were here from the start.
◈◈
Elite Citizen — $500
Full Operator customization. Your first-person character in the spectator layer and inside The Ownership looks unlike anyone else in Rennova. Permanently. No one can replicate your appearance. This is identity-based monetization — your presence in the universe is yours.
Holo Card Economy
CAC pack pulls produce holographic Biobot variants with two independent rarity axes: Royalty Range (a decimal float from 0.000 to 100.000, permanent at mint) and Condition (Fresh Print to Battle Scarred). The system is structurally analogous to CS2 skin floats. The top tier Apex card has a 1-in-50,000 pull rate. Every pull is unique. No two are the same. Holo cards are never sold directly — only earned through pack openings.
// CAC Pack pull simulator
Scuttler Biobot Card
APEX
100.000
FACTORY PRINT
Rennova // The Universe Loop

This is where the game goes.

Rennova Universe Loop: the full Two Robots: Unleashed ecosystem and long-term vision
Rennova // The full universe // This is only the beginning

Not all at once. But all of it is designed. All of it is connected. eSports brackets. Streaming integration. Clan ships you can visit. A built-in economy. Hidden cards stashed across the universe. Hero cosmetics. NEVER pay-to-win. This is the roadmap, not a promise.

The Social Layer // The Ownership

Where Rennova becomes a world.

The Ownership is the persistent social hub of Rennova. Players meet in first-person, trade holo cards, show off their Operator cosmetics, and occupy a shared space that exists between matches. It is the town square of the universe.

Elite Citizens are immediately recognizable when they walk in. Their Operators look distinct from every other player in the world. Citizenship tier is the social currency of The Ownership — the first durable identity layer built into a competitive card game.

Currently in concept art phase. Launching post-Early Access.

▶ CONCEPT ART // THE OWNERSHIP
The Ownership — concept art 01
THE OWNERSHIP // CONCEPT 01
The Ownership — concept art 02
THE OWNERSHIP // CONCEPT 02
The Ownership — concept art 03
THE OWNERSHIP // CONCEPT 03
What we're building now

ACCELERATING.

Stack: Godot Engine // 60-day window // Demo-ready target
Built on Godot Engine
Open-source stack, actively pioneering the engine
Foundation
5+ hours of returnable gameplay
Playtesters come back without being asked
VALIDATED
Moment-to-moment feel pass
VFX · sound · responsiveness · player fantasy
IN SPRINT
Steam page live, full build running
Client integration underway
IN SPRINT
Demo-ready for investor preview
Target: ~60 days from today
NEXT
▶ YOU JUST SAW THE LOOP

NOW WATCH IT
MOVE.

The loop on this page is real. The 1,200 people who played the physical version at a table in Austin were real. The playtesters who come back week over week without being asked are real. The holo card economy is live in the launcher. The demo is 60 days out. Free to play. Nothing to lose.

▶ FOR INVESTORS
BOOK A DEMO
A direct line to progress, early access, and a working build.
BOOK A DEMO
▶ FOR PLAYERS
WISHLIST ON STEAM
Be first in when the demo drops. Wishlist is the only signal Steam listens to.
WISHLIST ON STEAM
Or reach us directly: omar@tworobots.com · xace@tworobots.com