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We're a small, focused studio building a competitive action game from the ground up. Every hire matters. We're looking for people who care about the details.
Two Robots Studios / Remote-first · Independent
We need fluent translators to localize Two Robots: Unleashed - UI strings, in-game dialogue, menus, patch notes, and marketing copy. You'll work directly from a shared glossary and style guide to keep tone consistent across all four markets. Native or near-native fluency required.
- Native or C2-level fluency in one or more of the listed languages
- Prior experience localizing games, software, or interactive media
- Comfortable with spreadsheet-based workflows and version control notes
- Able to preserve tone. We're irreverent, not corporate.
- Bonus: familiarity with gaming culture and competitive FPS vocabulary in your language
We're casting a male Brazilian Portuguese voice for an in-game character. Sessions are remote. You'll record from your own setup and submit lossless audio files. The role covers combat callouts, story dialogue, and ambient lines. We're looking for a distinct, grounded delivery. Not an announcer voice.
- Native Brazilian Portuguese speaker
- Access to a quiet recording space with minimal background noise
- Can deliver WAV or FLAC files at 48kHz / 24-bit minimum
- Previous voice work preferred. Demo reel strongly encouraged.
- Comfortable with direction given via written notes or short video calls
We're casting a female Brazilian Portuguese voice for an in-game character. Same workflow as the male role: remote recording, submitted audio files, written direction. The character has a sharp, confident personality with moments of dry humor. We want a voice that feels real, not performed.
- Native Brazilian Portuguese speaker
- Access to a quiet recording space with minimal background noise
- Can deliver WAV or FLAC files at 48kHz / 24-bit minimum
- Previous voice work preferred. Demo reel strongly encouraged.
- Comfortable with direction given via written notes or short video calls
Join the core team as a QA Intern and get hands-on experience testing a live game in active development. You'll play builds, file detailed bug reports, verify fixes, run regression tests, and help us hit polish milestones before launch. This is a real internship. You'll have a direct line to the developers and your reports will shape the final product.
- PC with specs capable of running the game at medium settings minimum
- Able to commit at least 8–10 hours per week during active test cycles
- Strong written English. Bug reports need to be reproducible, not just "it broke".
- Experience with any bug tracker (Jira, Linear, GitHub Issues, or even a shared sheet) a plus
- Genuine interest in game development. Bonus if you play competitive games regularly.
- Portfolio or examples of past QA / testing work welcome but not required